This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Resident Evil 5 for Xbox 360. If you've discovered a cheat you'd like to add to the page, or have a correction, please click EDIT and add it.
In Chapter 5-1, climb to the stairs that are positioned directly ahead of you as you start the stage. Now turn around. On the wall above the tunnel that you should be facing, you'll see a ruby. Shoot it to make it drop, then head back down the stairs to collect it. From the bottom of the stairs, take a right and go to the water tanks. On the ground, you should see a beetle (either brown or regular). Pick it up, then pause the game and Save and Quit. You can repeat the process as desired and earn 3000 gold each time.
Submitted by: xxsniper9590xx
Play as Josh Stone[edit]
Beat the game on any difficulty to unlock Josh Stone as a playable character in single-player mode.
(Note that this is only for the Desperate Escape DLC story.)
(Desperate Escape) Unlockable: Figures[edit]
Beat the game to unlock figurines you can view in the bonus galleries.
Play as Josh Stone[edit]
Beat the game on any difficulty to unlock Josh Stone as a playable character in single-player mode.
(Lost in Nightmares) Unlockable: Play As Jill[edit]
Beat the chapter and you'll be able to select Jill in a new single-player game. Jill has slightly different opportunities than Chris. Note: you will be forced to play piano.
(Lost in Nightmares) Unlockable: Play As Jill[edit]
Beat the chapter and you'll be able to select Jill in a new single-player game. Jill has slightly different opportunities than Chris. Note: you will be forced to play piano.
(Lost in Nightmares) Unlockable: Old-School Resident Evil Mode[edit]
At the very beginning of the game, turn around and activate the prompt at the front door. Do this three times and on the third time a ? will appear. Activate this and the game will switch to tank controlled, fixed-camera 'classic mode!'
Figures[edit]
Beat the game to unlock figurines you can view in the bonus galleries.
Heart Stopper Achievement[edit]
Its pretty easy in a way. 1st you go to 5-1 and just run to the part where you face two lickers. Kill one of them and and shoot the surviving one with a shotgun until he's on his back then run up to him and press square. This is really easy on veteran with a handcannon and a shotgun with unlimited ammo. It is easiest on professional.
Hidden Treasure - Topaz (Marquise)[edit]
Note: This is significantly easier with unlimited ammo. After encountering your first Majini and jumping out the window in Chapter 1-1, a long wave of Majini will stream out of an alleyway. Instead of running for safety, take them on. After 20 or so, a final one will leave behind the Topaz (Marquise).
Unlocking Midnight Wesker Early In Versus Mode[edit]
When you have unlocked Battle Suit Jill and S.T.A.R.S. Wesker, you can select Midnight Wesker for play -- although he won't stay unlocked. When you are choosing your team, press RT to get to S.T.A.R.S. Wesker, then mash RT and LT at once and Midnight Wesker will be selectable.
Hidden Majini[edit]
In the third part of Chapter 2-2, look for a green portable toilet just past the truck with a gatling gun. Politely knock on it for a surprise. Oh, and have a weapon ready.
Update by Jonathan Campo: Our previous reference to a hidden 'zombie' was incorrect. It is not a 'zombie,' but a 'regular Majini.' Quite regular.
Hidden Majini[edit]
In the third part of Chapter 2-2, look for a green portable toilet just past the truck with a gatling gun. Politely knock on it for a surprise. Oh, and have a weapon ready.
Update by Jonathan Campo: Our previous reference to a hidden 'zombie' was incorrect. It is not a 'zombie,' but a 'regular Majini.' Quite regular.
The Heart of Africa[edit]
There is a special treasure to be had in the boss fight with Jill and Wesker. If you beat up Wesker enough in the seven minutes he has to spare, the Heart of Africa treasure will appear between the two stairs on the bottom level -- behind where Jill spawns during the second half of the fight (and you can pick it up in the second half too). One Rocket in Wesker's well-groomed face will do the trick (you have to shoot the rocket with another rocket or a gun while he holds it). Hide at the end of a long passage after he kicks you through the wall. Soon you'll see on your map that he's spinning around, looking for you. Shoot him with a rocket then.
The Heart of Africa[edit]
There is a special treasure to be had in the boss fight with Jill and Wesker. If you beat up Wesker enough in the seven minutes he has to spare, the Heart of Africa treasure will appear between the two stairs on the bottom level -- behind where Jill spawns during the second half of the fight (and you can pick it up in the second half too). One Rocket in Wesker's well-groomed face will do the trick (you have to shoot the rocket with another rocket or a gun while he holds it). Hide at the end of a long passage after he kicks you through the wall. Soon you'll see on your map that he's spinning around, looking for you. Shoot him with a rocket then.
Hidden Cutscene[edit]
At the very start of Chapter 1-1, take your first right just past the building and you'll see a quick cutscene of a fellow in an unfortunate predicament.
The Chair[edit]
In this immensely stupid Easter Egg, Chris and Sheva can take a short rest in a chair. There are chairs in Chapter 5-3 (at the beginning of the chapter, far end of the lab) and Chapter 6-2 (the Captain's seat). That is all.
Crucial additions by LethalSniper
Submitted by Everyone and Their Partner
The Chair[edit]
In this immensely stupid Easter Egg, Chris and Sheva can take a short rest in a chair. There are chairs in Chapter 5-3 (at the beginning of the chapter, far end of the lab) and Chapter 6-2 (the captain's seat). That is all.
Crucial additions by LethalSniper
Submitted by Everyone and Their Partner
Evade Attacks[edit]
If you have ammo or other pickups at your feet, you can use them to evade enemy grabs and other attacks. Simply initiate the item pickup as the enemy begins its attack animation. You’ll be invincible as you bend down. Your AI partner will temporarily remain invincible as well. This can save your life in Mercenaries!
Evade Attacks[edit]
If you have ammo or other pickups at your feet, you can use them to evade enemy grabs and other attacks. Simply initiate the item pickup as the enemy begins its attack animation. You’ll be invincible as you bend down. Your AI partner will temporarily remain invincible as well. This can save your life in Mercenaries!
Bypass the Locked Gate in 2-1[edit]
At the very end of 2-1 you'll ascend a building before fighting the chainsaw-wielding maniac. At the top of the building, you are prompted to split up so Sheva can work her way to the other side of the locked door below. You can avoid this entire scene and stay together by unlocking this door in an alternate way.<P>
You'll need a hand grenade, which you can find on the first balcony up the stairs in the building with the locked door. Actually, you'll probably need more than one since this is a tricky toss. On this very balcony (the first one, not the top one), position yourself directly across from the 'Animal Health' sign. Lob a grenade at this sign (aim a but lower than you think) and it will rebound off of it and land near the locked door below. This will blow off the lock. Go downstairs and exit via the door.</p>
Alternately, if you have the Gatling Gun, you can push it through the door and it will shoot off the lock from the other side.
Additions by mjgoldo
Versus Characters[edit]
Below is a list of the unlockable characters for Versus Mode (downloadable content) and their costs in the game's exchange points.
Safari Chris - 8,000 points
S.T.A.R.S. Chris - 13,000 points
Clubbin' Sheva - 6,000 points
Tribal Sheva - 15,000 points
BSAA Jill - 5,000 points
Battle Suit Jill - 7,000 points
Midnight Wesker - 30,000 points
S.T.A.R.S. Wesker - 50,000 points
Avoid the Cage in 6-1[edit]
<P>Upon starting this level you'll be able to climb to the top of the crow's nest to the left of your spawn point. From here you may snipe the enemy that operates the crane. Look for him under the arm of the crane by the controls to the upper left. This will allow you to skip the scene in which your partner gets trapped in the cage. You can also snipe the enemy half way up the ladder, and the one by the caged area. The latter is easier to shoot from the level's initial starting point.
Unlimited Ammo for All![edit]
Once you unlock unlimited ammo for a gun, it will be unlocked for all copies of that gun you may have. Buy one for your partner so they can join in the fun! Note: You'll still have to fully upgrade any additional weapons to get their maximum power.
Unlimited Ammo for All![edit]
Once you unlock unlimited ammo for a gun, it will be unlocked for all copies of that gun you may have. Buy one for your partner so they can join in the fun! Note: You'll still have to fully upgrade any additional weapons to get their maximum power.
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Avoid the Cage in 6-1[edit]
Upon starting this level you'll be able to climb to the top of the crow's nest to the left of your spawn point. From here you may snipe the enemy that operates the crane. Look for him under the arm of the crane by the controls to the upper left. This will allow you to skip the scene in which your partner gets trapped in the cage. You can also snipe the enemy half way up the ladder, and the one by the caged area. The latter is easier to shoot from the level's initial starting point.
Instant Reload in Mercenaries Mode[edit]
When the melee option appears, reload your weapon. Then, activate the melee sequence. The weapon will be reloaded instantly (and the enemy out of your face).
Hidden Dialog[edit]
If you wait around long enough at the very beginning of Chapter 1-1, before any checkpoints, you will trigger a conversation between Sheva and Chris in which Chris gives a scathing critique of the American Dream.
Instant Reload in Mercenaries Mode[edit]
When the melee option appears, reload your weapon. Then, activate the melee sequence. The weapon will be reloaded instantly (and the enemy out of your face).
Hidden Dialog[edit]
If you wait around long enough at the very beginning of Chapter 1-1, before any checkpoints, you will trigger a conversation between Sheva and Chris in which Chris gives a scathing critique of the American Dream.
Alternate Way to Unlock Professional Difficulty[edit]
If you get invited to play a level on Professional via Xbox Live with someone who has unlocked Professional Difficulty in their game, it will then be unlocked in yours.
Alternate Way to Unlock Professional Difficulty[edit]
If you get invited to play a level on Professional via Xbox Live with someone who has unlocked Professional Difficulty in their game, it will then be unlocked in yours.
Unlocking the Infinite Rocket Launcher[edit]
To acquire the Infinite Rocket Launcher, you must achieve a total game time of under 5:00:00. You don't have to play the game all the way through in one run to get a low total time -- you can just go chapter by chapter, using the Chapter Select, lowering your time in each. Your final time is a total of your lowest runs through the chapters.
Majini Distraction[edit]
You can click both analog sticks to taunt or goad nearby Majini into coming at you instead of your partner. Have your shotgun ready. 'C'mon, c'mon!'
Costumes[edit]
These additional costumes for use in Campaign Mode can be unlocked by performing the following actions:
Safari Chris - Complete all chapters
Clubbin' Sheva - Complete all chapters
S.T.A.R.S. Chris - Complete all chapters and find 25 BSAA Emblems
Tribal Sheva - Complete all chapters and find 30 BSAA Emblems
Discarding Weapons in Mercenaries Mode[edit]
In Mercenaries mode, ammunition drops are based on the type of weapons you have. Use this to your advantage by discarding weapons you don't use. This causes more ammunition to be dropped for other weapons. Example: For Wesker (Stars), drop the Samurai Edge to find more Magnum and Shotgun ammo.
Inventory Reload in Mercenaries Mode[edit]
In Mercenaries mode you can reload your weapon by pulling up your Inventory screen and combining the ammunition manually with the gun (using the 'Move' command button). Once you get used to this, you can use it to your advantage since it is a lot faster then reloading your shotgun, for instance, on the fly. More importantly, you can use this trick while climbing a ladder or when you are a jumping down to really save some time -- and possibly your neck.
Weapon List[edit]
Below is a full list of weapons and how to find / unlock them. Most can be found in silver suitcases. The Dragunov is in a locker. Others are bought after fully upgrading a weapon.
M92F - Chapter 1-1
H&K P8 - In Store after Chapter 3-1
SIG P226 - In Store after Chapter 5-1
M93R - Fully Upgrade M92F
Ithaca M37 - Chapter 1-2
M3 - Chapter 3-3
Jail Breaker - Chapter 6-1
Hydra - Fully Upgrade Ithaca M37
ZV61 - Chapter 1-1
AK-74 - Chapter 5-1
H&K MP5 - Chapter 2-1
SIG 556 - Chapter 5-2
S75 - Chapter 2-1
Dragunov SVD - Chapter 2-2
H&K PSG-1 - Chapter 5-3
S&W M29 - Chapter 3-1
L.Hawk - Chapter 5-3
S&W M500 - Fully Upgrade S&W M29
Special Guns
Gatling Gun - Fully upgrade ZV61
Longbow - Fully upgrade S75
Costumes[edit]
These additional costumes for use in Campaign Mode can be unlocked by performing the following actions:
Safari Chris - Complete all chapters
Clubbin' Sheva - Complete all chapters
Tribal Sheva - Complete all chapters and find 30 BSAA Emblems
S.T.A.R.S. Chris - Complete all chapters and find 25 BSAA Emblems
Inventory Duplication[edit]
This requires two very cooperative human players, and a Live connection (or a split screen game and two profiles).
1 // In the Inventory Lobby, invite a friend.
2 // Start the level (use 1.2 to make it easy). Have the host hand items (Rotten Eggs, First Aid, Ammo) off to the guest for duplication.
3 // With a full inventory, have the guest leave the game (it should say 'All unsaved progress will be lost' -- select 'Yes').<P>5 // After selecting 'Yes,' another question for the guest will appear asking whether or not to save status and ammo. Choose 'Yes' to save and you will have all the passed-on inventory saved.
6 // Now, back to the host: Quit out of the game, but at the second question, choose 'No' and do not save ammo and status.
7 // Restart the game with the two characters and you'll both have the ammo and items. Duplication successful! (Note: You cannot do this with weapons as you cannot hand them off to your partner.)
Addendum: A popular money-making strategy involves duplicating Gold or Rotten Eggs. These are worth $2,000 a pop, and 5 can be crammed in each inventory slot. That means you can eventually be duplicating $90,000 each time. Finding Rotten Eggs can be tough; they drop randomly from enemies in later levels. Also, for two people to increase the amount of eggs quickly, you'll have to pass them back and forth, alternating who is saving and who isn't. Finally, you may request eggs from the computer once the guest has quit out to make this process faster.
Additions by MADRUCKIS, x_hopp_x, Roy and CabalNL
Wesker's Dash Attack[edit]
When using the unlockable character Wesker in Mercenaries, you can click the Right Analog Stick (sometimes called R3) to initiate a dash. Press both Triggers while dashing to do a knee attack. Warning: This move will drain your own life meter, so use it sparingly!
Additions by ViciousGray
Inventory Duplication[edit]
This requires two very cooperative human players, and a Live connection (or two profiles and a split screen co-op game).
1 // In the Inventory Lobby, invite a friend.
2 // Start the level (use 1.2 to make it easy). Have the host hand items (Rotten Eggs, First Aid, Ammo) off to the guest for duplication.
3 // With a full inventory, have the guest leave the game (it should say 'All unsaved progress will be lost' -- select 'Yes').
5 // After selecting 'Yes,' another question for the guest will appear asking whether or not to save status and ammo. Choose 'Yes' to save and you will have all the passed-on inventory saved.
6 // Now, back to the host: Quit out of the game, but at the second question, choose 'No' and do not save ammo and status.
7 // Restart the game with the two characters and you'll both have the ammo and items. Duplication successful! (Note: You cannot do this with weapons as you cannot hand them off to your partner.)
Addendum: A popular money-making strategy involves duplicating Gold or Rotten Eggs. These are worth $2,000 a pop, and 5 can be crammed in each inventory slot. That means you can eventually be duplicating $90,000 each time. Finding Rotten Eggs can be tough; they drop randomly from enemies in later levels. Also, for two people to increase the amount of eggs quickly, you'll have to pass them back and forth, alternating who is saving and who isn't. Finally, you may request eggs from the computer once the guest has quit out to make this process faster.
Additions by MADRUCKIS, x_hopp_x, Ray and CabalNL
Rocket Launcher with Infinite Ammo[edit]
To unlock the Rocket Launcher with unlimited ammo, beat the game in under 5 hours (on any difficulty). Note: this must be toggled on under 'Bonus Features.'
Filters[edit]
Unlock the following filters by performing the actions below:
Classic Horror Filter - Beat the game on Amateur
Retro Filter - Beat the game on Normal
Noise Filter - Beat the game on Veteran
The History of Resident Evil[edit]
Beat the game on any difficulty to unlock The History of Resident Evil.
Characters and Costumes for Mercenaries Mode[edit]
To unlock additional characters and costumes in Mercenaries mode, you'll have to do well on each level.
Chris (Outfit 1) - Achieve an A Rank (or better) in The Village
Chris (Outfit 2) - Achieve an A Rank (or better) in Experimental Facility
Jill (Outfit 1) - Achieve an A Rank (or better) in Ship Deck
Jill (Outfit 2) - Achieve an A Rank (or better) in Public Assembly
Sheva (Outfit 1) - Achieve an A Rank (or better) in Ancient Ruins
Sheva (Outfit 2) - Achieve an A Rank (or better) in Missile Area
Wesker (Outfit 1) - Achieve an A Rank (or better) in The Mines
Wesker (Outfit 2) - Achieve an A Rank (or better) in The Prison
The History of Resident Evil[edit]
Beat the game on any difficulty to unlock The History of Resident Evil.
Uber Weapons[edit]
Fully upgrade the weapons listed below for the desired uber weapon:
M92F Pistol - Unlocks the Beretta 83R (Burst)
S&W M29 Magnum - Unlocks the S&W 500 Magnum
Ithaca M93 Shotgun - Unlocks the Hydra Triple
Barrel Shotgun
VZ61 Machine Gun - Unlocks the Gatling Gun
(for Chris only)
S75 Rifle - Unlocks the Longbow (for Sheva
only)
Uber Weapons[edit]
Fully upgrade the weapons listed below for thedesired uber weapon:
M92F Pistol - Unlocks the Beretta 83R (Burst)
S&W M29 Magnum - Unlocks the S&W 500 Magnum
Ithaca M93 Shotgun - Unlocks the Hydra TripleBarrel Shotgun
VZ61 Machine Gun - Unlocks the Gatling Gun(for Chris only)
S75 Rifle - Unlocks the Longbow (for Shevaonly)
Unlimited Ammo[edit]
To unlock unlimited ammunition for a weapon, fully upgrade all of its attributes, complete the game (all chapters) and buy the ability using Exchange Points from Bonus Features (for that weapon only).
Mercenaries Mode[edit]
Beat the game once on any difficulty to unlock Mercenaries Mode.
BSAA Emblems[edit]
Below is a list of how many BSAA Emblems can be found on any given chapter in the game. There are thirty emblems total, and not each chapter has one.
Chapter 1-1 - 0 Emblems
Chapter 1-2 - 3 Emblems
Chapter 2-1 - 5 Emblems
Chapter 2-2 - 3 Emblems
Chapter 2-3 - 0 Emblems
Chapter 3-1 - 4 Emblems
Chapter 3-2 - 2 Emblems
Chapter 3-3 - 1 Emblem
Chapter 4-1 - 3 Emblems
Chapter 4-2 - 1 Emblem
Chapter 5-1 - 1 Emblem
Chapter 5-2 - 1 Emblem
Chapter 5-3 - 3 Emblems
Chapter 6-1 - 3 Emblems
Chapter 6-2 - 0 Emblems
Chapter 6-3 - 0 Emblems
Unlimited Money and Ammo[edit]
Unlike in Resident Evil 4, your ammo and money carry over every time you replay a level. Collect money and ammo in a chapter; then pause, save and quit. Restart the chapter and you can collect everything a second time. This works well in chapters 1-2, 3-1 (the hovercraft level) and 4-1 (caves). As a general rule, this 'farming' method works especially well in levels in which you can collect weapons worth money and ample hidden treasures like jewels and beetles. For instance, 3-1 has copious amounts of treasures, and a Rocket Launcher on the sunken boat that you can repeatedly collect.
Additions by RayRay
Mercenaries Mode[edit]
Beat the game once on any difficulty to unlock Mercenaries Mode.
Unlimited Ammo[edit]
To unlock unlimited ammunition for a weapon, fully upgrade all of its attributes, complete the game (all chapters) and buy the ability using Exchange Points from Bonus Features (for that weapon only).
Sheva Alomar's Story[edit]
<P>Clear the game once with Chris 'Six Pockets' Redfield to unlock Sheva Alomar's Story.
Professional Difficulty[edit]
Beat the game on Veteran difficulty to unlock Professional difficulty.
Comments
Other than unlimited ammo and some new weapons, Capcom doesn’t offer much in the way of fun extras with the Resident Evil franchise. They have included costumes in the unlockables, but they are usually costumes of characters from previous games. Lately however (and by lately I mean in the last 10 or so years), Capcom has really been stepping up their game and getting creative with their characters’ costumes. Some are a bit sillier than others, so here are some of the silliest!
Thug Chris Redfield
Also known as “The Mexican.” Really? It’s a little ridiculous, but the look works for Mr. Redfield.
Clubbin’ Sheva
Nothing like kicking a bunch of Uroboros ass than doing it in a nightclub outfit! Sheva wasn’t playing around, but let’s be honest: how practical is it? Those shoes would not be comfortable and that skirt is too short. The hair is on point, though.
Pirate Jill
My personal favorite is Jill’s pirate costume. She even comes complete with her own personal parrot! The only thing that would have made this costume more perfect would be if they gave her a hook for a hand.
Knight Ashley
What makes this particular costume so awful is that it makes Ashley even more annoying than she already is. Also, if it were real life all that clanging metal would attract every enemy in a 5-mile radius toward you. Not very smart!
Racer Piers
This could have been a great opportunity for Capcom to sell some advertising in Resident Evil 6. I jest of course, but it’s probably something that crossed their minds at some point.
Nurse Rebecca and Billy’s Cody Costume
I’m not sure what a “Cody” is, but stripes sure do suit Billy Coen, don’t they? That nurse tutu though? Woof.
Resident Evil 5 Jill Costumes
Sailor Chris
Finally. After all of the scantily clad female costumes, Capcom gives us a sexy man in Sailor Chris Redfield (though his shirtless Warrior costume from Resident Evil 5 was a good one). Never before has Chris looked sexier, and the image of him kneeling on that Ooze’s butt is uh….well, I don’t really know what to say bout that.
Jill’s Regular Costume
Before you harp on me: I get it! I love this costume and it’s completely iconic. That doesn’t mean it isn’t silly! Nothing about Jill’s costume is practical for a zombie apocalypse. Also, wouldn’t you want to stay as covered as possible just in case a zombie scratched you? And what is the point of the sweater around her waist? I need some answers people!
What are some of your favorite silly Resident Evil costumes? Let us know in the comments below!
An avid horror fan, especially of the slasher variety, Trace has earned Bachelor's Degrees in Public Relations and Radio/TV/Film from the University of Texas at Austin. He enjoys spending time with his husband and their adorable dog Coach McGuirk. He's also a pretty decent cook.
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